Hopefully with the Mana Wyrm nerf they can print more powerful cards. I did rate the mage cards pretty lowly when I reviewed them, though, so score one for me, I guess. none of it really ended up working out, honestly, although admittedly Cosmic Anomaly did see some experimentation. Mostly Stargazer Luna, Astral Rift and Shooting Star are used for relatively weak tech options in control mage, but they tended to be cut out as well. honestly, none of the new cards in Mage really saw a whole lot of play. The hand-mage synergies don't work as all, which is what I predicted. ![]() 1: Cybertech Chip, Fireworks Tech (down from 2), Bomb Toss (down from 2), Flark's Boomzooka (down from 3), Goblin Prank (down from 3), Necromechanic (down from 4).3: Venomizer, Spider Bomb, Boommaster Flark.Kind of a sorry expansion for Hunter, although they at least manage to scrape by with their old decks. I've seen Secret Plana actually been somewhat used here and there, but in my experience secret hunter decks without Secret Plans tended to perform better. I'm not sure why I ranked it so high, actually. There's a neat little aggro mech list in Wild, although it's not the best one out there it at least functions. I also really got Hunter off by a huge margin, huh? Necromechanic saw no play, although at least I'm right in that the whole Fireworks Tech/Bomb Toss/Cybertech Chip stuff didn't pan out either. 1: Dreampetal Florist (down from 4), Mulchmuncher (down from 3), Floop's Glorious Gloop (down from 3), Tending Tauren (down from 2), Dendrologist (down from 2), Landscaping (down from 2).3: Flobbidinous Floop (down from 5), Gloop Sprayer (down from 4).My biggest miss was definitely Dreampetal Florist, who I rated way too highly. I don't think I've really seen any of the rest. Gloop Sprayer's seen as a weird tech choice in some Malygos decks, but I don't think it's honestly all that good. Floop's okay, I guess, seen in some iterations of Malygos or Star Aligner decks. Those two are so bad that Aviana got nerfed for Wild's meta.Īll the treant stuff basically died. ![]() Even outside of wild, though, Biology Project's easily one of the more powerful cards in Druid's arsenal of all time, while Psychmelon facilitated Malygos decks. Juicy Psychmelon allows you to tutor all parts of this ridiculously dumb combo, and later on it's refined to replace Togwaggle and Azalina with an even more obnoxious Star Aligner combo. So for the most part, a lot of these are just going to be very, very 'ummm okay' negative reviews.īiology Project and Juicy Psychmelon basically pushed the Aviana/Kun/Togwaggle/Azalina combo in Wild over the edge. After the original experimentation phase petered out, basically the entire expansion petered out, with maybe two or three cards entering new decks. ![]() Which was why I jumped over to Wild to at least experience a wider variety of decks.Īnd, as something that I really kind of wish would've happened, that the wacky mech cards would at least make more of an impact in Wild. and Witchwood was mostly refining previous iterations of decks by adding Genn and Baku into them. I've been playing Wild for the most part in the Boomsday project meta, trying to get a break from the genuinely bland Standard metagame that has clenched the Hearthstone year of 2018 - it's basically the same meta as Witchwood as far as Standard goes, except with maybe one or two deck variations. ![]() and I don't believe we're going to be here for too long. It's that time of the Hearthstone year again where I do a brief look back to how I had rated the cards in an expansion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |